Death and discovery in the hills of Vermont. After the Miskatonic University research expedition to Vermont in early 1929, when a student died in a climbing accident and two went missing, many unanswered questions followed. What happened a year ago? Where are the missing students? What discoveries did the geology students make? What secrets does Cobb’s Corners hide? Are the legends of monsters true? The new expedition may shed light on some answers.
A Time to Harvest is a six-part campaign that begins in August 1930 and focuses on the valley around Cobb’s Corners. The investigators confront ancient legends, misguided cultists, and alien entities. Suitable for Call of Cthulhu and Pulp Cthulhu, players take on the roles of students and academics from Miskatonic University, selected by Professors Harrold and Learmonth, to continue the work that was started twelve months earlier.
- Campaign overview with details about Cobb’s Corners and the various threats.
- Guidance for character creation and integration.
- Handouts and maps covering key locations of the campaign.
- Ten classic pre-generated characters, ready to use.
- Guidelines for playing in pulp style and classic style.
- Optional sixth adventure for Pulp Cthulhu.
- Type
- Guidebooks
- Game
- Call of Cthulhu
- Game Type
- Role Playing (RPG)
- Language
- English
Important information
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