The most comprehensive guide to C++, object-oriented programming, and object-oriented application design with UML-2, by some of the most esteemed experts in the field. C++ is one of the most widely used object-oriented programming languages. This new edition of the world's most popular book on C++ fully covers all the features of the language and also presents new topics for game programming using the Ogre libraries.
The introduction of UML from the very early stages of learning programming with C++ is a very good idea.
Ogre is a world-class software platform that has been used to develop many well-known games. The dedicated chapter on Ogre is a wonderful introduction with detailed documentation information and easy-to-understand examples that will enable you to develop your own games in no time!
The chapter on Boost Libraries and C++0x quickly familiarizes the reader with memory management and exemplary expressions, also providing a good overview of the new features proposed for standardization in C++.
Excellent introduction to the STL Library. The best C++ programming manual for any serious student!
The book "C++ Programming" provides complete coverage of object-oriented programming with C++ and includes several comprehensive application studies: the GradeBook class, the Time class, the Employee class, and an optional application study for a banking ATM using object-oriented design techniques and UML 2.
Manufacturer
- Authors
- Harvey M. Deitel, Paul J. Deitel
- Publisher
- Giourdas M.
- Original Title
- C++ How to Program
- Type
- Computers - Informatics, Logic, Geosciences
- Language
- Greek
- Cover
- Soft
- Number of Pages
- 1487
- Release Date
- 6/2010
- Publication Date
- 2010
- Dimensions
- 17x24 cm
- ISBN-13
- 9789605125912
Important information
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